![]() ![]() Players around the world really liked this game and played a lot to be featured in the highscores table! They played a silent competition, pumping so much bandwidth on my humble servers (23GB of data out per day in 2004) that I always wondered what would it cost me if I turned it into a multiplayer game and allowed players to play together and have their fun multiplied. My first successful online game was an action-puzzle game, but it was solo player. Where did you come up with the idea for Yummy Circus? I co-founded Puzzl in 2009 and here we are today nearing launch phase for Yummy Circus! Of course, he won! I don’t regret joining the game development sector a second. It led me to San Francisco at IGF in 2007, finalist in the now defunct category “Best Web Game”, and to the Paris Flash Festival the same year, where I met Nicolas Cannasse (Haxe creator!), competing for the “Best Game” finals. This got me to quit the serious corporate sector and to leap in full-time game development. It had such success online that I managed to sell the engine, something I couldn’t even dream about (thanks, Ugur!). I released my first online multiplayer framework aimed at Flash in 2004 called 2iceMP, and my first “big” game around that time. I did my first foray in the corporate sector at Cap Gemini for quite a while, coding a lot of things, from secured applications for government agencies, to intranets and content management systems and mapping programs for the television or sailing. I thought it was way better to code a Star Wars Death Star trench animation using 3D equations on a HP48GX calculator than to listen to the math teacher (I still think so). I was that one guy providing my friends with games on floppies, and later on with games for their calculators. Later on, my parents wanted me to get a PC to work, but I chose to get an Amiga 500 to create and play instead: my own first computer with Deluxe Paint and AmigaBASIC, and this time, I had the complete programming manual! I started tinkering. I was lucky enough to start programming in Basic at school on Thomson MO5 machines: it was 1985, and only a few schools would provide access to those machines and teach us kids how to drive them. I really liked it and it engaged my passion for video games. My father offered me a Game & Watch device when I was just a kid. What is your background, what got you started in game development? ![]() Today in the Developer Spotlight, we chat with Nilsen Filc, the creator of Yummy Circus, a colorful massively cross-platform puzzle game. ![]()
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