![]() A high-level Time Weaver can do some really wild and awesome stuff, like delaying part of the damage from an incoming attack to land a few seconds later. As a frothing Child of Fury, I could unlock a new character resource that increased my offense but lowered my defense the longer I stayed in combat. The possibilities are practically endless here, and there are some really cool special nodes to unlock further down the tree. This adds gear archetype as a further customization choice on top of everything else, which I found enjoyable to mess around with.Īside from fresh loot, your Wolcen hero is shaped by active skills, which can level up and unlock new upgrades the more you use them, and the rotating Gate of Fate passive skill tree. There’s nothing to stop, say, a tanky knight build from using sorcerer gear, and while certain skill trees will favor one type of defense over others, there are many that don’t. The piles and piles of mostly unmemorable, randomized gear you’ll pick up in the course of the roughly 30-hour campaign are handily organized into class archetypes, like bruiser and sorcerer, that let you decide how much you want to focus on pure damage resistance, health points, a quickly-regenerating force shield, or some combination of the above. But Wolcen uses it to tell a tale with impactful character drama, which is certainly more than you can say for Diablo 3’s campaign, and some of the architecture and armor designs show a genuine effort to establish a unique visual identity within the narrow boundaries of its chosen subgenre. The gothic, dark fantasy setting plagued by demons is definitely derivative of Diablo and its descendants – sometimes enough to make me roll my eyes. The voice acting for the main characters is pretty good – especially Steven Hartley’s rumbly, imposing Inquisitor Heimlock. They’re very visually exciting and detailed, and the adrenaline rush you get for embodying an actual god is nice, but overall, they lack a lot of what I liked about playing the normal old mortal classes and don’t feel powerful enough to be really game-changing. But each one is a package deal that can’t be customized at all, and I found most of their abilities to be unimpactful and spammy. ![]() There are four to choose from, and you’ll eventually unlock them all. It works equally well solo or in up to four-player co-op, with many skills designed to be cast on allies or benefit in some significant way from having friends along.Īll of this combined heavily discourages button-mashing, making for precise and exciting tactical encounters.The one element of combat I wasn’t especially thrilled about was the Aspects of the Apocalypse, which are powerful transformation abilities that let you become an instrument of divine destruction for a limited time. All of this combined heavily discourages button-mashing, making for precise and exciting tactical encounters that made me consider timing and my resources carefully. ![]()
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